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Warp & Distort

Liquify, Warp & Distort Effects on Your Phone

Two kinds of distortion live in ExpoCut. Liquify is a brush: you drag on the picture and it moves. Warp & Distort is an engine: fifteen mathematical warps with live previews and sliders. One is for fixing and caricature, the other for transitions and trippy loops — here’s both.

Quick answer

In ExpoCut, Liquify is on the image/video clip toolbar (next to Remove BG and Subject Blur): the sheet shows the frame, you pick Push, Bloat or Pucker, drag strokes on the preview, Undo/Reset, and Apply Liquify bakes the warp into the layer. Warp & Distort is a tab of the FX Filters engine: tap the pencil (Edit) ▸ FXFilters+ AddWarp & Distort and pick from Swirl, Vortex Spin, Bulge, Pinch, Fisheye, Ripple Rings, Heat Wave, Kaleido Six/Twelve, Mirror Split, Tiny Planet, Slant Shear, Shockwave, Frosted Glass or Displacement Map; each opens a card with Mode, Amount, Speed and Intensity (plus Advanced) and animates over the clip.

  • Liquify = hand strokes on the frame (Push, Bloat, Pucker), baked into the layer with Apply; Remove Warp undoes it later.
  • Warp & Distort = 15 procedural warps in the FX Filters engine, each with live tiles rendered on your own frame.
  • Amount is the strength, Speed the animation rate (0× freezes it), Intensity the blend with the original.
  • Use Liquify for fixes and caricature (one or two strokes), Warp & Distort for loops, transitions and hooks.
  • Both render on-device and export exactly as previewed; stack a warp under a Look for a stylised frame.

Distortion is the effect people notice first and understand least. There are really two tools: a brush that moves pixels where you drag, and an engine that bends the whole frame by formula. ExpoCut has both — and they live in different places, so here’s the map.

Where they live

Tool Where What it is
Liquify Clip toolbar (image or video) — after Subject Blur Hand strokes: Push, Bloat, Pucker; baked into the layer
Warp & Distort Pencil (Edit) ▸ FXFilters ▸ + Add ▸ Warp & Distort tab 15 procedural warps with Mode / Amount / Speed / Intensity

Liquify — push, bloat, pucker

  1. Select the clip and tap Liquify

    Swipe the clip toolbar past Chroma Key, Remove BG and Subject Blur. The Liquify sheet opens with the frame in the middle.

  2. Pick a brush and drag

    Push moves pixels along the drag; Bloat swells the area under the finger; Pucker shrinks it. Each drag is a stroke — the counter shows how many.

  3. Undo, Reset, Apply

    Undo removes the last stroke, Reset all of them. Apply Liquify bakes the result into the layer.

The Liquify sheet over a city skyline: a preview with 1 stroke, brush buttons Push, Bloat (selected) and Pucker, Undo and Reset, an Apply Liquify button and Cancel. Drag on the preview to warp Push · Bloat · Pucker Undo · Reset Apply Liquify
The Liquify sheet after one Bloat stroke on the towers. Strokes are undoable one at a time; nothing touches the layer until Apply.
The skyline on the canvas after Apply Liquify: the central towers bulge outward in a rounded bloat while the rest of the frame is untouched. One Bloat stroke, applied to the layer
Applied. The bloat is now part of the layer — it exports as shown and can be removed later with Remove Warp on the same button.

Liquify is for one or two strokes: straighten a horizon that Push can nudge, widen a smile, shrink a distraction, or go the other way and caricature a face for a meme.

Warp & Distort — the engine

  1. Tap Edit ▸ FX ▸ Filters

    The FX sheet has four tabs; Filters is the shader-filter engine.

  2. + Add ▸ Warp & Distort

    The engine tabs run Looks · Warp & Distort · Retro · Sketch · Light · Cartoon · Flicker · Custom. Every tile previews on your own frame.

  3. Tap a warp and tune it

    A card opens with Mode, Amount, Speed and Intensity (plus Advanced). Tap Done.

The FX Filters engine on the Warp & Distort tab: tiles Swirl, Vortex Spin, Bulge, Pinch, Fisheye, Ripple Rings, Heat Wave and Kaleido Six, each previewing the skyline warped; the tab strip reads Looks, Warp & Distort, Retro, Sketch, Light. Looks · Warp & Distort · Retro · Sketch · Light… Live previews on your own frame
Fifteen warps: Swirl, Vortex Spin, Bulge, Pinch, Fisheye, Ripple Rings, Heat Wave, Kaleido Six, Kaleido Twelve, Mirror Split, Tiny Planet, Slant Shear, Shockwave, Frosted Glass and Displacement Map. The tiles are real renders, not icons.
Tiny Planet applied: the skyline wrapped into a ring with the sky outside and the trees at the centre, and a parameter card reading Mode 7, Amount 0.20, Speed 0.05×, Intensity 1.0 with an Advanced disclosure. Tiny Planet on the canvas Mode · Amount · Speed · Intensity
Tiny Planet with its card. Amount is the curvature, Speed rotates the planet over the clip (0× freezes it), Intensity blends with the untouched frame, and Mode switches the projection variant.
The finished Tiny Planet frame on the 9:16 canvas: a dark green disc of treetops ringed by the sunset sky, with the 5-second image clip on O1.
Done. The warp is a filter on the layer, so you can stack a Look on top, keyframe its Intensity, or clear it from the same FX sheet.

Which warp for what

Warp Use it for
Fisheye · Bulge · Pinch Skate/action hooks, GoPro looks, product close-ups
Swirl · Vortex Spin · Shockwave Transition frames, beat hits
Ripple Rings · Heat Wave Water, heat, dream sequences
Kaleido Six / Twelve · Mirror Split Music loops, psychedelic B-roll
Tiny Planet Landscapes and skylines into a globe
Slant Shear · Frosted Glass · Displacement Map Titles behind glass, glitchy intros, texture-driven warps

Distort the B-roll, not the face. A Fisheye on a wide establishing shot is a look; a Fisheye on a talking head is a joke. Keep Amount low and let Intensity fade it in and out with a keyframe.

Where to go next

A stroke for the fix, a formula for the look — two tools, one bent frame.


Frequently asked questions

How do I liquify a video on my phone?

Select the clip, tap Liquify on its toolbar, choose Push, Bloat or Pucker, and drag strokes on the preview. Undo removes the last stroke, Reset clears them, Apply Liquify bakes the warp into the layer. Come back to the same button and tap Remove Warp to take it off.

What's the difference between Liquify and Warp & Distort?

Liquify is manual: your strokes move specific pixels, and the result is static. Warp & Distort is procedural: a whole-frame effect (fisheye, swirl, tiny planet…) driven by sliders that can animate over time. Use Liquify to fix or exaggerate one spot; use Warp & Distort for a look or a transition.

How do I make a tiny planet video?

Select the clip, tap Edit ▸ FX ▸ Filters ▸ + Add, open the Warp & Distort tab and tap Tiny Planet. Set Amount for the curvature and Speed for rotation, then Done. Wide, horizon-heavy footage works best.


Bend the frame

Liquify by hand or drop a Fisheye, Swirl or Tiny Planet — fifteen warps with live previews, rendered on your phone.

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